Collins, Izzy (2022) Dungeons, Dragons, and Dames: A gendered perspective of Dungeons & Dragons with an emphasis on the role of religion in gaming. Bachelor thesis, Bachelor Religiewetenschappen.
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2021-2022 RS Collins, I. Ba-thesis.pdf - Submitted Version Restricted to Repository staff only Download (715kB) |
Abstract
This essay analyses the development of the depiction of women in the Dungeons & Dragons roleplaying game and identifies a notable change in the release of the latest edition. I contribute to the discourse surrounding this topic by arguing that roleplaying has a mutually influential relationship between the game and its players. Due to the presence of religion in the game in a pagan form, which can be linked to feminist values, the material can function as a tool of empowerment and spiritual and/or moral guidance in promoting matriarchal societal organisation. I then follow this with an assessment of how and why significant changes took place in the depiction of women in Dungeons & Dragons connecting the Gamergate movement and the rise of feminist religion to greater diversity in the game and drawing a reflective connection on what this means about the position and depiction of women in gaming culture. I have concluded with a call for further research into the benefits of roleplay and a message of encouragement to women who want to play Dungeons & Dragons and diversify the voices in the Dungeons & Dragons community.
Type: | Thesis (Bachelor) | ||||||||
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Degree programme: | Bachelor Religiewetenschappen | ||||||||
Academic year: | 2021-2022 | ||||||||
Date of delivery: | 17 Feb 2023 09:20 | ||||||||
Last modified: | 17 Feb 2023 09:20 | ||||||||
URI: | https://rcs.studenttheses.ub.rug.nl/id/eprint/734 |
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